Posts Tagged ‘Macguffin Games’
So, where’s the dev blog?
Tuesday, April 7th, 2009
Just wanted to note – the dev blog is still planned, it is just holding off a little bit.
Right now Graham and I are crunching pretty hard to hit our May 7th prototype demo at the IGC East. Once we either get out ahead of that, or the demo is done, I have a number of posts planned, starting with a mercifully short bit on why I went indie, then some of the underpinnings of the game design.
Part of the problem I’m running into with jotting off a short bit about the state of development or the state of the design is that things keep changing, right now. A lot of what was in my head is now making firm contact with Graham’s workflow (No, Scott, really – what is this UI going to look like?) or with game code itself (Well… no, I don’t know how that works. I hadn’t gotten around to figuring that part out yet…?).
So, since the likelyhood of us finishing a polished demo game before the deadline are slim-to-none, it is likely I will start getting some posts up right after the May 7 demo. This may mean that I don’t properly capitalize on any press we may get at demo night, but it’s better than the alternative – a crappy demo.
Macguffin Games at GDC 2009
Sunday, March 22nd, 2009
For anyone that’s interested, I’ll be at GDC as of Monday afternoon and staying the whole week. If you’re out there and want to say hi, please feel free to drop me an email or hit me on Twitter at @MacguffinGames.
While we are not showing off anything officially at GDC, we may have a piece or two of concept art that Graham has been working on. My plan is to print a few of these out as calling cards for people interested in the project. We’ll also be posting it to the blog at some point – but hey, if you want that early collectors item, find me at GDC.
By The Book: Introductory New Blogger Post
Thursday, March 19th, 2009
Hey there, The Internet. You might remember that back when Scott announced Heritage he made some vague allusions to having another blogger join him in the next several days. Well, those days came and went, and I was eyeball deep in making sure we had some quality images to show off at GDC next week, and with hardly a blog post in sight. It’s not that I -wanted- to start things off this way, but you know how it is.
Announcing the first Macguffin Game, “Heritage”
Friday, March 13th, 2009
I’m very proud to announce our first game – Heritage.
Review of the Watchmen Movie
Tuesday, March 3rd, 2009
Last night, one of my friends treated several of us to an early showing of The Watchmen – it was connected to a promo his friend’s company was doing. Here are my thoughts.
I’m writing this in two chunks – the first with no spoilers, and the rest with them. You have been warned.
Screw Art (Or, Passion & Indie Game Dev)
Friday, February 27th, 2009
The past couple years has given us a growing chorus of people cajoling game makers to take it up a level, imploring us to make Great Art – and a growing number of indies are doing it. Games like Passage and Flower, amongst many others, are making us think. This is A Good Thing.
Paying attention to this zeitgeist as an indie dev, though, can screw you over hard. Here’s why.
Paul Graham’s Wisdom for Indies
Tuesday, February 24th, 2009
Paul Graham, for those that don’t know him, is one of the founders of Y Combinator, a venture capital firm that specializes in giving small amounts of money and lots of advice. He is also something of an essayist, with a number of really thought-provoking ones on his site.
His latest essay is an attempt to boil down the most important pieces of advice he has for startups. Coincidentally, every one of these things is applicable to someone starting an indie games venture.
Welcome to the Macguffin Games Website!
Tuesday, February 24th, 2009
Welcome, everyone. At long last, the Macguffin website is live! I’ll be endeavoring to keep a regular blogging schedule while we keep rolling on our first game; click on the Blog link to check it out, or the “recent posts” widget on the right.
Please bear with us if anything (the forums in particular) aren’t quite working right – and let us know!

