Skipping the IGF

October 14th, 2009 by Macguffin

It’s been an interesting day.

We’re going to skip entering the IGF this year.  In short, the game just isn’t ready.  Even with all the ass we’ve been busting, we’re juuuust now about at a first-playable state.  Going through our to-do items left for the 11/1 deadline, there are just about as many high-level tasks left to do as there are days left in the month.

We could submit no matter what, and then update the build over the next few weeks after that.  The downsides there are that it would be a poor initial submission that doesn’t technically meet the rules of the competition (you’re supposed to be feature-complete), and that I’d pretty much kill myself for the next 5 weeks getting a build I could live with.  After talking with Graham, we decided that the best course of action is to keep focused on bringing the game along as best we can, as fast as we can – but without crunching like crazy to come up with what we would consider a substandard entry.

I’m pretty disappointed, frankly, that we’re not going to be able to make this work… but as all good project managers know, it’s not about what you get in a perfect world – it’s about the choices in front of you.  And I still feel our longer term deadlines are realistic.

Tomorrow Graham and I sit down and do a soup-to-nuts review of the game.  Our goal is going to be to set a deadline (probably 12/1) where we can have a fully playable alpha to pass around in the Boston dev community and get some feedback.   I feel really confident that we can make that kind of schedule work – but we’re going to put in some good planning and analysis to make sure.

Don’t get me wrong, I’m still incredibly psyched about everything that has been getting done on the game to date.  We’ve come a terrific distance in less than 11 months – especially considering this is Graham’s first video game project, and the first that I’ve programmed or designed.  I think our issue with the IGF deadline was in my not realizing we were biting off more than we could chew.  As my good friend Patrick said to me today, “Think of all the ways you could have f***** this up, and didn’t!”

He’s got a great point.

So, yeahhhhh.  Interesting day.  It’s weird to have the excitement I’m feeling with how fast the game is coming along but head-to-head with the frustration of missing a deadline.  I mentioned to Graham as I was dwelling on the whole thing today – I realized I had never missed a deadline in 8 years of making games.  Every milestone I ever was associated with, every game, shipped on time.  I’m not sure I was prepared to actually fail at getting the game into the IGF – I don’t think I’d ever really considered the possibility.

But, that’s fine.  A good bit of the reason I wanted to go indie and start my own company was to learn about doing this all from top to bottom.  And you can’t learn very well without failing a couple times here and there.  So, learn we will.

And this game is still going to be pretty spectacular.

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9 Responses to “Skipping the IGF”

  1. SJML Says:

    October 14th, 2009 at 10:21 pm

    Always a tough choice, but better to do something awesome than rush to meet an external deadline. Sounds like you’re in good spirits given everything. Best of luck, dude.

  2. Ben Cummings Says:

    October 15th, 2009 at 7:48 am

    I’m sorry to hear you won’t make it for this year’s IGF, but I’m happy that you won’t be submitting a buggy or incomplete entry. I’m sure it stings, but it really sounds like you’re making the right choice here.

    So, what’s next, then? You’re setting a self-imposed deadline, but is there some other opportunity for exposure like the IGF before next IGF, or will you just have to build up buzz organically (or wait ’til next year)?

    Regardless, despite not being in Boston, I’d love to take a look and give feedback whenever it’d be useful for you to have it.

    Good luck!

  3. Macguffin Says:

    October 15th, 2009 at 8:48 am

    Thanks, guys. Yeah – I was extremely bummed about it yesterday, but feeling really good about it today – ready to push on harder now (yet, at a sustainable pace! Holy grail of development! Etc., al.).

    I think we will have some chances coming up in the next six months to get some good exposure – and I think the game will be in a good spot by then to take advantage of them. One of the problems we’ve had so far is that the game has never been far enough along to take full advantage of the events we want to show it at. I’m looking forward to that flipping around.Also, I have some plans in the PR and Marketing areas that I’m looking forward to jumping on.

    So no – we’re not waiting on anything. The IGF buzz would have been good if we’d gotten any, but I’m not too concerned about it overall. It’s more my pride that has taken a couple crotch-shots.

  4. Darren Torpey Says:

    October 16th, 2009 at 6:08 am

    Thanks for sharing such a painful, but important, step in your process so honestly and publicly.

    I’m glad that you don’t feel you need IGF for the game to succeed in the market.

    I’d wish you luck, but really it’s your wisdom and determination that will drive this thing through. Good health!

  5. Chris Lepine Says:

    October 16th, 2009 at 12:46 pm

    Hi Scott. Great to have met you at the “blogger dinner” at the 09 GDC. I keep an eye on your blog and I’ve been eagerly anticipating Heritage. I have to admit that you’ve made some stunning progress if you’ve got a playable game already at this point! Sorry to hear that it’s not going to make this year’s IGF, but as you’ve already pointed out, nothing’s worse than submitting a half-complete game. I’d rather see something polished and slick myself — nobody stops an artist halfway through a painting and says “Let me judge this before you continue.”

    If you’ve got something to show off in the intervening time, I’d love to see it. No reason that you can’t generate some buzz about Heritage whilst it’s still in development!

    take care and good luck,
    - Chris

  6. Macguffin Says:

    October 16th, 2009 at 1:26 pm

    Hey Chris – thanks. I remember meeting you, and it’s always a shot in the arm to find someone remembers and is interested in the game!

    I’d be happy to put you on the alpha list, and will do so now.

  7. Chris Lepine Says:

    October 16th, 2009 at 1:30 pm

    Great! :)

  8. Lewie Procter Says:

    November 6th, 2009 at 1:49 pm

    Hey there,

    Erm, I’m a little confused, I came to this site via the link for the IGF entry for your game Heritage, but it seems that you are now saying you aren’t entered?

    http://www.igf.com/php-bin/entry2010.php?id=24

    What’s the deal?

    Lewie

  9. Macguffin Says:

    November 6th, 2009 at 1:53 pm

    Hey Lewie,

    Yeah – we had put in our entry paperwork/payment, which is non-refundable, and then kept working away at things. As 11/1 neared, we hit that spot I wrote about. I figured I could ask the IGF folks to take our entry page down, but I figured I’d rather have people come here and see we muffed up the entry than to just never hear about the game.

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